Arizona Sunshine (Flatscreen)
Gameplay System Designer
Featured Contributions
Buddy
One of my primary areas of ownership are the companion systems for Buddy, the dog. In VR, buddy was an AI sidekick that helped during missions. On flatscreen, buddy can be played by the players so this required multiple systems to be designed for an experience that highlights the co-op aspect!
I focused on designing and tweaking some of the systems that make Buddy feel like a partner.
Locomotion
Being able to play as buddy creates expectations from players. What should it feel like to play as your side kick? What is expected and works within our structure?
I iterated on the gameplay feeling and some supportive systems, to translate the AI controller to create a responsive and controlled feeling. I tweaked the player movement to feel native on a controller while preserving the weight and momentum that defines the experience.
Still in Progress
This project is active and ongoing. I iterated on existing systems, looked for additions to the co-op flatscreen experience, and prototyped new systems to enrich the overall experience. My focus was on building systems that made the flatscreen version a new experience rather than a quick port.
Under Non-Disclosure Agreement
Specific system designs, gameplay footage, implementation details, and project materials cannot be shared publicly at this stage.