Get to know me
About Me
I've been creating experiences since I was a kid, always looking for ways to make things more fun.
Who I Am
Hi, I'm Sonny Roovers, a Technical System Designer with over 4 years of experience in Unreal Engine and Unity. My strength lies in taking big creative ideas, breaking them down into logical systems, writing the detailed specs, and creating prototypes to prove they work.
Over the years I have built a strong technical foundation. I use this combined with a systems-thinking and rapid iteration approach to find the best and most scalable solutions.
Download Resume ↗Professional Experience
System Designer Internship
Vertigo Games RotterdamJan 2026 — Jul 2026
Designing, prototyping & iterating on systems like player, economy, and progression. I got the main responsibility to iterate on big systems that enhanced the entire game experience.
Serious Game Designer Internship
&ranjSep 2025 — Jan 2026
Gamifying & designing content for "Microsoft Copilot Chat", "Lelie Zorg", and "BeBuji". This included researching specific fields like health care or artificial intelligence.
My Expertise
Analysing & Documentation
Breaking down complex design problems into clear GDDs, system diagrams, and specs that every discipline can immediately act on.
Prototyping & Iteration
Rapidly building playable proof-of-concepts to validate design hypotheses early, then refining through structured playtesting cycles.
Gameplay & Controls
Fine-tuning movement, input responsiveness, physics, and camera behavior for an intuitive experience.
Cross-Disciplinary Collaboration
Bridging design, art, and programming by maintaining shared language and clear ownership across the full production pipeline.