Sonny Roovers - Systems Designer

Who I Am

Hi, I'm Sonny Roovers, a Technical System Designer with over 4 years of experience in Unreal Engine and Unity. My strength lies in taking big creative ideas, breaking them down into logical systems, writing the detailed specs, and creating prototypes to prove they work.

Over the years I have built a strong technical foundation. I use this combined with a systems-thinking and rapid iteration approach to find the best and most scalable solutions.

Download Resume ↗

Professional Experience

System Designer Internship

Vertigo Games RotterdamJan 2026 — Jul 2026

Designing, prototyping & iterating on systems like player, economy, and progression. I got the main responsibility to iterate on big systems that enhanced the entire game experience.

Serious Game Designer Internship

&ranjSep 2025 — Jan 2026

Gamifying & designing content for "Microsoft Copilot Chat", "Lelie Zorg", and "BeBuji". This included researching specific fields like health care or artificial intelligence.

My Expertise

Analysing & Documentation

Breaking down complex design problems into clear GDDs, system diagrams, and specs that every discipline can immediately act on.

Prototyping & Iteration

Rapidly building playable proof-of-concepts to validate design hypotheses early, then refining through structured playtesting cycles.

Gameplay & Controls

Fine-tuning movement, input responsiveness, physics, and camera behavior for an intuitive experience.

Cross-Disciplinary Collaboration

Bridging design, art, and programming by maintaining shared language and clear ownership across the full production pipeline.

Tools & Technologies

Unreal Engine Unreal Engine
Unity Unity
Jira Jira
C# C#
Python Python
GitHub GitHub
Office Office
Perforce Perforce