About me
My name is Sonny Roovers, a Game System Designer from Breda, The Netherlands, with a focus on Combat Design backed by solid technical expertise.
With over 3 years of experience in Unreal Engine, but I am also familiar with Unity.
I specialize in creating combat mechanics and developing interconnected systems that enhance the player experience. Additionally I have a strong foundation in building intelligent characters, and realistic weapon systems for in-game interactions.
As a designer, I’m proactive, eager to learn, and constantly pushing the boundaries of my skills. Taking initiative in solving challenges and seeking opportunities for growth.
Communication is one of my strengths, enabling me to work smoothly within multi-disciplinary teams. My passion for collaboration and continuous improvement helps me to contribute meaningfully, making me a valuable and engaged team player ready to support and grow in any project .
Visual Scripting & Scripting
Gameplay Research
Playtesting & Rapid Iteration
Design Documentation
Interdisciplinary Communication
Agile Development & Scrum
Basic Niagara Particle Systems
Animation
Cinematography
Traits
Positive
Team-oriented
Adaptable
Communicative
Empathetic
Tools
Unreal Engine
Perforce
Jira
Unity
C#
Maya
Python