About me

My name is Sonny Roovers, a Game System Designer from Breda, The Netherlands, with a focus on Combat Design backed by solid technical expertise.
With over 3 years of experience in Unreal Engine, but I am also familiar with Unity.

I specialize in creating combat mechanics and developing interconnected systems that enhance the player experience. Additionally I have a strong foundation in building intelligent characters, and realistic weapon systems for in-game interactions.

As a designer, I’m proactive, eager to learn, and constantly pushing the boundaries of my skills. Taking initiative in solving challenges and seeking opportunities for growth.
Communication is one of my strengths, enabling me to work smoothly within multi-disciplinary teams. My passion for collaboration and continuous improvement helps me to contribute meaningfully, making me a valuable and engaged team player ready to support and grow in any project .

  • Visual Scripting & Scripting

  • Gameplay Research

  • Playtesting & Rapid Iteration

  • Design Documentation

  • Interdisciplinary Communication

  • Agile Development & Scrum

  • Basic Niagara Particle Systems

  • Animation

  • Cinematography

Traits

  • Positive

  • Team-oriented

  • Adaptable

  • Communicative

  • Empathetic

Tools

Unreal Engine

Perforce

Jira

Unity

C#

Maya

Python

Skills