System designer dedicated to refining gameplay and creating seamless experiences that maximize player enjoyment.
Dutch
About me
Breda
Projects
Action-packed swarm shooter where you fight through waves of enemies using guns and various crowd control system to survive.
Team Size:
Genre:
Release:
Timeframe:
22
Swam Shooter
Steam (2025)
Ongoing
Building a weapon framework.
Creating projectile types.
Building a crowd-control system.
Polishing player locomotion.
Project information
My Responsibilities
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Swarm Shooter (2024)
Game System Designer
River Tale is an immersive Co-op XR adventure that uses custom controllers..
Navigate the ship with physical props while trying to survive attacks of enemies.
Team Size:
Genre:
Release:
Timeframe:
23
Co-op Adventure XR
Itch.io
8 weeks
Enemy & AI design.
Designing gameplay systems.
Setting up technical animation tools.
Testing and iterating on all systems.
Project information
My Responsibilities
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River Tale XR (2024)
Game System + AI Designer
Mowdown is a fast-paced PvP party game where you battle another player with objects that you mow over.
The game is all about coordination and strategical choices.
Team Size:
Genre:
Release:
Timeframe:
14
Action Party
Itch.io
7 weeks ~
Designing player movement.
Iterating on player mobility options
Designing a respawn system.
Testing and balancing all systems.
Project information
My Responsibilities
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Mow Down (2023)
Game System Designer
Group Projects
Responsibility highlights
Action-packed swarm shooter where you fight through waves of enemies using guns and various crowd control system to survive.
Project Type: Group
Team Size: 22
Genre: Swam Shooter
Release: Steam (2025)
Timeframe: Ongoing
Building a weapon framework.
Creating projectile types.
Building a crowd-control system.
Polishing player locomotion.
Swarm Shooter (2024)
Game System Designer
Project information
Mowdown is a fast-paced PvP party game where you battle another player with objects that you mow over.
Project Type: Group
Team Size: 14
Genre: Action Party
Release: Itch.io
Timeframe: 7 weeks~
Built specialized character movement.
Designed ammo systems.
Designed a speed-up for the vehicle.
Performing QA tests.
Paper designed a respawn system.
Game System Designer
Responsibility highlights
River Tale is an immersive Co-op XR adventure. Navigate the ship with physical props while trying to survive attacks of enemies.
Project Type: Group
Team Size: 23
Genre: Co-op XR / Simulation
Release: Itch.io
Timeframe: 8 weeks
Built enemies to facilitate a challenge.
Built a smooth state machine for enemies.
Created blend spaces / animation montages.
Built gameplay systems to create a better flow.
Performing QA tests.
System Designer + AI designer
Project information
Responsibility highlights
Project information
River Tale XR (2024)
Mow Down (2023)
Solo Projects
VR Shooter 3C’s (2024)
A realistic VR combat system to build a game upon. The system is specialized for ranged combat and make enemies respond accordingly based on the combat.
Project Type: Student
Team Size: Solo
Genre: VR Combat Simulator
Release: Unreleased
Timeframe: 7 weeks
Built a VR locomotion System
Built Responsive Hit Reactions
Created Multiple Guns
Designed AI to play with
Designed an Inventory System
Game System Designer
Fish Sim (2024)
A simple fishing simulation game, created by me to learn Python coding with.
As of now it is still WIP and only has simple functionality.
Project Type: Self-Initiated
Team Size: Solo
Genre: Fishing Simulation
Release: Work in Progress
Timeframe: Ongoing
Creating Syntax in Python
Designing a Fishing Mechanic
Designing a Core loop
Designing Upgrades and a Store
Technical System Designer
A Top-Down Twinstick shooter in which you defend a moving treasure chest from incoming hordes of enemies who try to steal the riches. The enemies become stronger as you lose gold so be sure to keep all coins in hand!
Project Type: Student
Team Size: Solo
Genre: TwinStick Shooter
Release: Unreleased
Timeframe: 7 weeks
Designing multiple AI types.
Designed different types of weapons
Testing + Balancing
Created a simple wave based game.
Designed a system that endlessly increases difficulty.
Responsibility highlights
Project information
Responsibility highlights
Project information
Responsibility highlights
Project information
Game System Designer