Hi, my name is Sonny. I’m a game designer who loves to craft polished gameplay systems.
My dream is to work on games within a team of like-minded motivated people. To achieve this, I try to keep improving myself every day.
Dutch
Breda
Game System Designer
Projects
River Tale is an immersive Co-op XR adventure that uses custom controllers..
Navigate the ship with physical props while trying to survive attacks of enemies.
Team Size:
Genre:
Release:
Timeframe:
23
Co-op Adventure XR
Itch.io
8 weeks
Enemy & AI design.
Designing gameplay systems.
Setting up animation files.
Testing and iterating on all systems.
Project information
My Responsibilities
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River Tale XR (2024)
Game System + AI Designer
Mowdown is a fast-paced PvP party game where you battle another player with objects that you mow over. The game is all about coordination and strategical choices.
Team Size:
Genre:
Release:
Timeframe:
14
Action Party
Itch.io
7 weeks ~
Designing player movement.
Iterating on player abilities
Designing a respawn system.
Testing and balancing all systems.
Project information
My Responsibilities
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Mow Down (2023)
Game System Designer
Pest Control (2024)
Game System Designer
First person shooter where you fight to exterminate swarms of alien spiders, who are a plague at a space station. Use guns and various abilities to get rid of this pest and find out how this came to be.
Project information
Team Size:
Genre:
Release:
Timeframe:
22
Swam Shooter
Steam (2025)
Ongoing
My Responsibilities
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Creating level systems / ingredients.
Designing 3C’s for the player.
Developing player abilities.
Polishing player locomotion.
Other Projects & Game Jams
Fishing Simulator
A fishing game in which your goal is to catch and collect all the different types of fish. Upgrade your gear to be able to catch
new types of fish.
Engine: Pygame (VSC no engine)
Team Size: Solo
Duration: 6 weeks (on-going)
Role: Gameplay Designer
Created gameplay by designing systems and balancing a core loop. This project was made from scratch in Python to learn
how the syntax works and improve on it.
Protect the Chest
Twinstick shooter in which you try to protect the wandering
chest from enemies who try to attack it.
Engine: Unreal Engine
Team Size: Solo
Duration: 6 weeks
Role: Gameplay Designer
Designed and implemented multiple types of AI and weapons. Created an interactive upgrade system.
Created a game manager, that scales difficulty over time.
Bubble Brawlers
Local party game in which you play as a bubble person. You try to win by making the other bubbles pop. Push others in sharp objects and be the last one standing.
Engine: Unreal Engine
Team Size: 10
Duration:2 days (Game Jam)
Role: System Designer
Helped to create a custom physics system. Designed the UI for the kill feed.
Created the player 3C’s, and abilities. Co- created character customization.
Libble Rabble Remake
Control two characters simultaneously, and use the line between the characters to create a closed loop. Everything within the loop will give you points. Stay alive, act before the time runs out, and try to get a high score.
Engine: Unreal Engine
Team Size: Solo
Duration: 8 weeks
Role: Gameplay Designer
Recreated the moment to moment gameplay that exists in the arcade classic, Libble Rabble. Reverse engineered, and implemented the systems from the original game. Created a complex collision detection system to detect what is inside the loop.
Sporadic
In this puzzle platformer you play as a spore that can overtake other entities with its roots. Use this to make your way through all levels and escape from the lab.
Engine: Unreal Engine
Team Size: 14
Duration: 2 days (Game Jam)
Role: Gameplay Designer
Designed the core mechanic for this game. Designed different player types, implemented and tweaked these 3C’s.