System designer dedicated to refining gameplay and creating seamless experiences that maximize player enjoyment.

Dutch

About me

Breda

Projects

Action-packed swarm shooter where you fight through waves of enemies using guns and various crowd control system to survive.

Team Size:

Genre:

Release:

Timeframe:

22

Swam Shooter

Steam (2025)

Ongoing

Building a weapon framework.

Creating projectile types.

Building a crowd-control system.

Polishing player locomotion.


Project information


My Responsibilities

-

-

-

-

Swarm Shooter (2024)

Game System Designer


River Tale is an immersive Co-op XR adventure that uses custom controllers..
Navigate the ship with physical props while trying to survive attacks of enemies.

Team Size:

Genre:

Release:

Timeframe:

23

Co-op Adventure XR

Itch.io

8 weeks

Enemy & AI design.

Designing gameplay systems.

Setting up technical animation tools.

Testing and iterating on all systems.


Project information


My Responsibilities

-

-

-

-

River Tale XR (2024)

Game System + AI Designer


Mowdown is a fast-paced PvP party game where you battle another player with objects that you mow over.
The game is all about coordination and strategical choices.

Team Size:

Genre:

Release:

Timeframe:

14

Action Party

Itch.io

7 weeks ~

Designing player movement.

Iterating on player mobility options

Designing a respawn system.

Testing and balancing all systems.


Project information


My Responsibilities

-

-

-

-

Mow Down (2023)

Game System Designer


Group Projects

Responsibility highlights

Action-packed swarm shooter where you fight through waves of enemies using guns and various crowd control system to survive.

  • Project Type: Group

  • Team Size: 22

  • Genre: Swam Shooter

  • Release: Steam (2025)

  • Timeframe: Ongoing

  • Building a weapon framework.

  • Creating projectile types.

  • Building a crowd-control system.

  • Polishing player locomotion.

Swarm Shooter (2024)

Game System Designer

Project information

Mowdown is a fast-paced PvP party game where you battle another player with objects that you mow over.

  • Project Type: Group

  • Team Size: 14

  • Genre: Action Party

  • Release: Itch.io

  • Timeframe: 7 weeks~

  • Built specialized character movement.

  • Designed ammo systems.

  • Designed a speed-up for the vehicle.

  • Performing QA tests.

  • Paper designed a respawn system.

Game System Designer

Responsibility highlights

River Tale is an immersive Co-op XR adventure. Navigate the ship with physical props while trying to survive attacks of enemies.

  • Project Type: Group

  • Team Size: 23

  • Genre: Co-op XR / Simulation

  • Release: Itch.io

  • Timeframe: 8 weeks

  • Built enemies to facilitate a challenge.

  • Built a smooth state machine for enemies.

  • Created blend spaces / animation montages.

  • Built gameplay systems to create a better flow.

  • Performing QA tests.

System Designer + AI designer

Project information

Responsibility highlights

Project information

River Tale XR (2024)

Mow Down (2023)

Solo Projects

VR Shooter 3C’s (2024)

A realistic VR combat system to build a game upon. The system is specialized for ranged combat and make enemies respond accordingly based on the combat.

  • Project Type: Student

  • Team Size: Solo

  • Genre: VR Combat Simulator

  • Release: Unreleased

  • Timeframe: 7 weeks

  • Built a VR locomotion System

  • Built Responsive Hit Reactions

  • Created Multiple Guns

  • Designed AI to play with

  • Designed an Inventory System

Game System Designer

Fish Sim (2024)

A simple fishing simulation game, created by me to learn Python coding with.
As of now it is still WIP and only has simple functionality.

  • Project Type: Self-Initiated

  • Team Size: Solo

  • Genre: Fishing Simulation

  • Release: Work in Progress

  • Timeframe: Ongoing

  • Creating Syntax in Python

  • Designing a Fishing Mechanic

  • Designing a Core loop

  • Designing Upgrades and a Store

Technical System Designer

A Top-Down Twinstick shooter in which you defend a moving treasure chest from incoming hordes of enemies who try to steal the riches. The enemies become stronger as you lose gold so be sure to keep all coins in hand!

  • Project Type: Student

  • Team Size: Solo

  • Genre: TwinStick Shooter

  • Release: Unreleased

  • Timeframe: 7 weeks

  • Designing multiple AI types.

  • Designed different types of weapons

    • Testing + Balancing

  • Created a simple wave based game.

  • Designed a system that endlessly increases difficulty.

Responsibility highlights

Project information

Responsibility highlights

Project information

Responsibility highlights

Project information

Game System Designer

Protect the Chest(2023)